Leveling up learning effectiveness in STEM education through gamification: an empirical study on behavioral intention and digital literacy among undergraduate students in Kuwait

Abrar Aljamaan, Ahmad Alsaber, Emmanuel Coffie, Anwaar Alkandari

Research output: Contribution to journalArticlepeer-review

Original languageAmerican English
JournalFrontiers in Education
Volume10
DOIs
StatePublished - 26 Aug 2025

Keywords

  • gamification
  • STEM/STEAM/STEAMD/STEAMeD-based education
  • education
  • digital literacy
  • UTAUT model

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