TY - GEN
T1 - Mobile Gaming EMG-Based Brain Computer Interface
AU - Althekair, Abdulaziz
AU - Odeh, Mohanned
AU - AlBayaa, Mohammad
AU - Sharawi, Marwa
AU - Doush, Iyad Abu
N1 - Publisher Copyright:
© 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2023/12/23
Y1 - 2023/12/23
N2 - Brain Computer Interface (BCI) has demonstrated significant effectiveness in optimizing the usability of mobile applications, particularly in the realm of mobile gaming. With the increasing popularity of video games, they offer an opportune platform for exploring novel control interfaces for mobile devices. This paper introduces the Mobile Gaming Electromyography (EMG)-Based Brain Computer Interface (MGaming EMG-BCI), which aims to enhance the user experience and address challenges related to input methods, gestures, accessibility, and inclusivity associated with conventional mobile device usage in mobile gaming. The system improves device usability by offering a new input method and gestures that players can utilize to interact with the game without the requirement of maintaining a fixed posture alleviating neck stiffness commonly associated with GUI-based mobile gaming. This expands the accessibility of games for different groups of players. Furthermore, it opens up opportunities for game developers to innovate and explore new possibilities in game design. The proposed interface integrates a BCI system with a game using EMG signaling, enabling real-time communication between the BCI and the game through a database. This integration allows users to interact with the game in a hands-free manner, alleviating the need for physical touch input. The results of this study indicate that the proposed BCI Mobile Gaming Interface has the potential to serve as a universal control scheme that can be seamlessly applied to a diverse range of games.
AB - Brain Computer Interface (BCI) has demonstrated significant effectiveness in optimizing the usability of mobile applications, particularly in the realm of mobile gaming. With the increasing popularity of video games, they offer an opportune platform for exploring novel control interfaces for mobile devices. This paper introduces the Mobile Gaming Electromyography (EMG)-Based Brain Computer Interface (MGaming EMG-BCI), which aims to enhance the user experience and address challenges related to input methods, gestures, accessibility, and inclusivity associated with conventional mobile device usage in mobile gaming. The system improves device usability by offering a new input method and gestures that players can utilize to interact with the game without the requirement of maintaining a fixed posture alleviating neck stiffness commonly associated with GUI-based mobile gaming. This expands the accessibility of games for different groups of players. Furthermore, it opens up opportunities for game developers to innovate and explore new possibilities in game design. The proposed interface integrates a BCI system with a game using EMG signaling, enabling real-time communication between the BCI and the game through a database. This integration allows users to interact with the game in a hands-free manner, alleviating the need for physical touch input. The results of this study indicate that the proposed BCI Mobile Gaming Interface has the potential to serve as a universal control scheme that can be seamlessly applied to a diverse range of games.
KW - Brain Computer Interface (BCI)
KW - Electromyography (EMG)
KW - Mobile gaming
KW - User interface
UR - http://www.scopus.com/inward/record.url?scp=85180785622&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-49425-3_3
DO - 10.1007/978-3-031-49425-3_3
M3 - Conference contribution
AN - SCOPUS:85180785622
SN - 9783031494246
T3 - Communications in Computer and Information Science
SP - 40
EP - 52
BT - Computer-Human Interaction Research and Applications - 7th International Conference, CHIRA 2023, Proceedings
A2 - da Silva, Hugo Plácido
A2 - da Silva, Hugo Plácido
A2 - Cipresso, Pietro
PB - Springer Science and Business Media Deutschland GmbH
T2 - 7th International Conference on Computer-Human Interaction Research and Applications, CHIRA 2023
Y2 - 16 November 2023 through 17 November 2023
ER -