Skip to main navigation Skip to search Skip to main content

STEAM-based active learning approach to selected topics in electrical/computer engineering

  • Ashraf A. Zaher
  • , G. Amjad Hussain

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

9 Scopus citations

Abstract

Adopting an active learning approach to improve the performance of engineering students in higher education is becoming highly important. This paper investigates how art education could be integrated into STEM-based engineering curricula to improve creativity, critical thinking, reasoning skills, aesthetic sensibilities and appreciation. This new STEAM-based approach is explored in three different case studies for courses in electrical circuits, digital design, and control systems to highlight its correlation to the designed course learning outcomes of the syllabi and how to implement it using small projects, lab experiments, or conducting active simulations. General attributes of art education are tied to the courses' contents, with focus on the amount of details, structure, and organization of specific applications such as photography, painting, sculpture, and fashion design. The main contribution of this paper is to raise awareness to the value of art in engineering programs, especially for academic institutions that adopt a liberal arts approach. A rich discussion is given to address extensions to other courses and labs in different engineering programs, while addressing novel pedagogical approaches to better equip the students for the 21st century workplace. The multidisciplinary nature of STEAM-based education is also investigated as an important tool to improve the quality of the capstone design projects of the students at the senior level.

Original languageEnglish
Title of host publicationProceedings of the 2020 IEEE Global Engineering Education Conference, EDUCON 2020
EditorsAlberto Cardoso, Gustavo R. Alves, Teresa Restivo
PublisherIEEE Computer Society
Pages1752-1757
Number of pages6
ISBN (Electronic)9781728109305
DOIs
StatePublished - Apr 2020
Event11th IEEE Global Engineering Education Conference, EDUCON 2020 - Porto, Portugal
Duration: 27 Apr 202030 Apr 2020

Publication series

NameIEEE Global Engineering Education Conference, EDUCON
Volume2020-April
ISSN (Print)2165-9559
ISSN (Electronic)2165-9567

Conference

Conference11th IEEE Global Engineering Education Conference, EDUCON 2020
Country/TerritoryPortugal
CityPorto
Period27/04/2030/04/20

Keywords

  • Active Learning
  • Project-based Learning
  • STEAM

Fingerprint

Dive into the research topics of 'STEAM-based active learning approach to selected topics in electrical/computer engineering'. Together they form a unique fingerprint.

Cite this