V-LAB - The virtual electric machines laboratory

Batool Hasan, Yara Al-Quorashy, Shahad Al-Mousa, Yousef Al-Sahhaf, Mohammed El-Abd

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

14 Scopus citations

Abstract

Virtual Reality (VR) is the current technology wave owing to its multi-disciplinary platform involving 3D modelling and visualization tools. Creating an Electric Machines laboratory with the use of Oculus Rift, Unity3D, and Leap Motion allows students to practice Electric Machines laboratory experiments in a safe environment, helping them gain a deeper understanding of how advanced engineering tools and concepts work and apply. This improves the safety measures as students would be able to observe, visualize, and implement their required laboratory work without jeopardizing the university's costly machines and equipment or subjecting the student to any hazards.

Original languageEnglish
Title of host publicationProceedings of the 2020 IEEE Global Engineering Education Conference, EDUCON 2020
EditorsAlberto Cardoso, Gustavo R. Alves, Teresa Restivo
PublisherIEEE Computer Society
Pages72-77
Number of pages6
ISBN (Electronic)9781728109305
DOIs
StatePublished - Apr 2020
Event11th IEEE Global Engineering Education Conference, EDUCON 2020 - Porto, Portugal
Duration: 27 Apr 202030 Apr 2020

Publication series

NameIEEE Global Engineering Education Conference, EDUCON
Volume2020-April
ISSN (Print)2165-9559
ISSN (Electronic)2165-9567

Conference

Conference11th IEEE Global Engineering Education Conference, EDUCON 2020
Country/TerritoryPortugal
CityPorto
Period27/04/2030/04/20

Keywords

  • Electric Machines Laboratory
  • Electrical Engineering
  • Leap Motion
  • Oculus Rift
  • Unity3D
  • Virtual Laboratory
  • Virtual Reality

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