@inproceedings{aee54d9392ee42248ef328c27dd2ade0,
title = "V-LAB - The virtual electric machines laboratory",
abstract = "Virtual Reality (VR) is the current technology wave owing to its multi-disciplinary platform involving 3D modelling and visualization tools. Creating an Electric Machines laboratory with the use of Oculus Rift, Unity3D, and Leap Motion allows students to practice Electric Machines laboratory experiments in a safe environment, helping them gain a deeper understanding of how advanced engineering tools and concepts work and apply. This improves the safety measures as students would be able to observe, visualize, and implement their required laboratory work without jeopardizing the university's costly machines and equipment or subjecting the student to any hazards.",
keywords = "Electric Machines Laboratory, Electrical Engineering, Leap Motion, Oculus Rift, Unity3D, Virtual Laboratory, Virtual Reality",
author = "Batool Hasan and Yara Al-Quorashy and Shahad Al-Mousa and Yousef Al-Sahhaf and Mohammed El-Abd",
note = "Publisher Copyright: {\textcopyright} 2020 IEEE.; 11th IEEE Global Engineering Education Conference, EDUCON 2020 ; Conference date: 27-04-2020 Through 30-04-2020",
year = "2020",
month = apr,
doi = "10.1109/EDUCON45650.2020.9125349",
language = "English",
series = "IEEE Global Engineering Education Conference, EDUCON",
publisher = "IEEE Computer Society",
pages = "72--77",
editor = "Alberto Cardoso and Alves, {Gustavo R.} and Teresa Restivo",
booktitle = "Proceedings of the 2020 IEEE Global Engineering Education Conference, EDUCON 2020",
address = "United States",
}